Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b25
Issue ID
813116
Regression
Yes
"All compiler errors have to be fixed before you can enter playmode!" errors are thrown when any non-Scene window is opened
Then Compiler shows error user should no be able to enter playmode.
2. How we can reproduce it using the example you attached
1. Create a new project.
2. Create a new C# script. Make some simple error in it.
3. Open Scene Window.
4. Press Play.
Note: You cannot enter playmode. Compilation errors are in console.
5. Open any other window (Game, AssetStore, etc). Press Play.
Actual behaviour: Lots of errors are thrown in the console:
All compiler errors have to be fixed before you can enter playmode!
UnityEditor.SceneView:ShowCompileErrorNotification()
Expected behaviour: One error appears:
All compiler errors have to be fixed before you can enter playmode!
UnityEditor.SceneView:ShowCompileErrorNotification()
Errors are thrown till user switch to another window.
Regression since 5.4.0b24.
Is present in 5.4.0b25 (4aae2318024c) (Mon, 04 Jul 2016 13:06:29 GMT Branch: 5.4/staging) and 5.5.0a3 ((68f8e8376989) Thu, 07 Jul 2016 14:02:39 GMT Branch: trunk).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Nikau
Jul 12, 2017 18:30
Je n'ai rien compris, cela ne me donne pas d'indication pour régler le problème.
J'ai réussi à placer et faire bouger un "first person" la première foi que j'ai ouvert Unity, j'ai télécharger d'autres assets et fait des essais de décor mais du coup plus possible d'avoir l'icone de départ de la "first person".
Je me rabat donc sur "FPS.controler" ou "Rigidbody" que j'arrive à placer sur le terrain mais impossible de le faire ce déplacer en cliquant sur play. Toujours ce message d'erreur.
("All compiler errors have to be fixed before you can enter playmode!")
Pourquoi est-il possible de mettre le logiciel en anglais ou en 2 langues asiatique ou en une langue inconnu avec des caractères bizarre mais pas possible de mettre en français ??
Je préférais l'ancienne version, a mon avis moins compliquer.
Si vous avez une solution compréhensible je suis preneur.
Merci