Search Issue Tracker
Fixed
Fixed in 1.18.15
Votes
1
Found in [Package]
1.18.2
Issue ID
ADDR-1962
Regression
No
[Addressables] Unity runs out of memory when building Adressables, the build is never completed
Reproduction steps:
1. Extract the project in"InstallationTracker.zip"
2. Execute 'xattr -cr case_1332957-InstallationTracker' in the location you extracted the project
3. Open the project
4. Go Window -> Asset Management -> Addressables -> Groups
5. In Addressables Groups window click Build -> New Build -> Default Build Script
Expected result: A progress bar will show up and after a while the build completes
Actual result: A progress bar shows up, the build never completes, In about a minute of building time, Unity will take up all available RAM on the device and will stay in that state indefinitely
Reproducible with: 1.4.0 (2020.3.6f1), 1.18.2 (2019.4.26f1, 2020.3.7f1, 2021.1.6f1), 1.17.17 (2021.2.0a15)
Could not test with 2018.4.34f1 (package errors, project breaks)
Reproducible on Windows and Mac
Notes:
1. The customer mentioned that this sometimes causes the entire computer to crash/ shut down, but I was not able to reproduce this behaviour. The RAM fills out but nothing happens afterward.
2. Force Quit the application at any point to free the RAM
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
VoodooDetective
May 03, 2022 03:43
Still an issue in 1.19.19
VoodooDetective
May 03, 2022 03:42
We are completely unable to build our game for Windows on a machine with 64gb or RAM.