Search Issue Tracker
Fixed in 1.3.3
Votes
1
Found in [Package]
1.2.2, 1.2.4
Issue ID
1188428
Regression
No
[Addressables] InstantiateAsync().Task is never completed
How to reproduce:
1. Open the attached project ("case_1188428-Test_Addressables.zip")
2. Open the repro scene ("Bootstrap")
3. Switch target platform to WebGL
4. Build Player Content
5. Enter Play Mode and notice "Done loading the instance as task" log in the console
6. Exit Play Mode
7. Make a WebGL build and run it
8. Inspect the browser logs for the same log
Expected results: Log can be found (the task is completed)
Actual results: Log is absent (the task is never completed)
Reproducible with: 2018.4.10f1, 2019.2.8f1, 2019.3.0b6, 2020.1.0a7
Couldn't test with 2017.4 (no package manager)
Reproducible with package versions: 1.2.2, 1.2.4 (couldn't test with earlier versions because of API differences)
Notes:
1. The GameObject is still instantiated, even if the Task status is never changed
2. Once the page is refreshed dependency exceptions are thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors are thrown in the console while using perforce when moving an asset using shortcuts
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
Resolution Note (fix version 1.3.3):
Multi-threaded APIs aren't supported on WebGL - that's why Task doesn't work.
New WebGL error messages are added to help address the issue, and there will be documentation updates.This update should be released end of Oct or beginning of Nov.