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Votes

0

Found in

2020.2.0a5

2020.2.0a9

Issue ID

1248326

Regression

Yes

[PackMan] Package Manager window isn't refreshed when calling AssetDatabase.Refresh() after making changes to a package

Packman

-

How to reproduce:
1. Open the attached "1248326 repro" project
2. Open the Package Manager window from Window > Package Manager
3. Select the "Simple Package" package from the list
4. Press "Switch Package" from MyMenu > Switch Package

Expected result: description and path of the "Simple Package" are updated and new values are shown in the Package Manager window
Actual result: description and path of the "Simple Package" aren't updated and old values are shown in the Package Manager window

Reproducible with: 2020.2.0a5, 2020.2.0a15
Not reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a4

Notes:
-The package is updated only after Unity loses and regains focus or the reload button is pressed in the Package Manager
-The .json file in the Assets folder is refreshed as expected after modifying it and calling AssetDatabase.Refresh()

  1. Resolution Note (2020.2.X):

    UnityEditor.PackageManager.Client.Resolve() should be called to resolve this issue.
    If it is known that only the package metadata changed, the AssetDatabase.Refresh() call can be replaced with Client.Resolve() entirely.
    If it's unknown what has changed in the package, then both AssetDatabase.Refresh() and Client.Resolve() should be called.
    The Editor should be updated to the latest 2020.2 version if it does not have access to the Client.Resolve() function.

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