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[Backport] [iOS] Crash when launching Build with "Autoconnect Profiler" ...
Reproduction steps: 1. Open the attached project "Case_1383511.zip" 2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Prof... Read more
[Backport] [Android] Error "unityLibrary:compileDebugKotlin" in the Andr...
Reproduction steps: 1. Open the attached Unity project "ErrorBug.zip" 2. Go to File > Build Settings 3. In Build Settings enable Sym... Read more
[Backport] Repeat texture wrap mode set through TextureImporter in Asset...
Reproduction steps: 1. Open project "AssetTextureWrap.zip" 2. Open Scene "SampleScene" 3. Observe Scene view Expected result: Textu... Read more
[Backport] [Android][UGUI][NewInputSystem][Controller touchpad] Keyboard...
1. Connect Controller to mobile device 2. Build & Run attached project 3. Click one of the buttons at the top of the scene by using ... Read more
[WebGL] Bad performance when playing in Safari
Reproduction steps: 1. Open the user's attached project 2. Build and Run for WebGL Expected result: High framerate (60+ FPS) in Pl... Read more
[Backport] [Android] CPU spike occurs on VideoPlayer.DestroyPlayback whe...
Reproduction steps: 1. Open the attached user's project "Video-Repro.zip" 2. Remove the VR Camera rig and disable the Oculus plugin ... Read more
Crash when opening a specific scene
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/HeistBlast/Scene/HeistBlast" scene Expected result: Sce... Read more
SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce: 1. Open the user attached "SDF Bake Bug.zip" project 2. Enter Play Mode 3. Open the Activity Monitor 4. Open the "... Read more
[Backport] Script not opening when double-clicking error
Reproduction steps: 1. Open the provided project 2. Open scene 'AndyVersion/Scenes/MainScreen' 3. Enter Play mode 4. Press 'Play gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
- Android build fails when StreamingAssets contains 998 or more files
- "Playmode tint" is applied to Color and Gradient fields when in Play mode
- [HDRP] Scene corrupts when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default
- HDRP Wizard window UI components overlap when HDRP Wizard window is docked and resized horizontally