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By Design
By Design in 6000.3.X
Votes
0
Found in
6000.0.48f1
6000.1.3f1
6000.2.0b1
6000.3.0a1
Issue ID
UUM-105069
Regression
Yes
"Playmode tint" is applied to Color and Gradient fields when in Play mode
Reproduction steps:
1. Open the attached “IN-101523.zip” project
2. Open the “SampleScene”
3. Go to Edit > Preferences > Color
4. Find the “Playmode tint” property under General tab
5. Change it to any brighter color so the issue is more apparent (e.g. Red)
6. Enter Play mode
7. Click on the “Test” GameObject in the Hierarchy
8. Observe the color fields in the “Test (Script)” Component in the Inspector
Expected result: The “Playmode tint” does not affect color fields
Actual result: The “Playmode tint” affects both color fields ('color' and ‘gradient’ fields)
Reproducible with: 2023.1.0a3, 6000.0.48f1, 6000.1.3f1, 6000.2.0b1
Not reproducible with: 2022.3.62f1, 2023.1.0a2
Reproducible on: Windows 10 (User reported), Windows 11
Not reproducible on: no other environment tested
Note:
- Probably caused by using the new UIToolkit Inspector. When "Use IMGUI Default Inspector" is set to true in Edit > Project Settings > Editor, both fields are behave correctly
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Resolution Note:
The new UITK inspector is now more consistent with the entire inspector. The tint of the entire color window popup could be corrected but the controls are still un-tinted and does not affect the color picker values.
Resolution Note (6000.3.X):
The new UITK inspector is now more consistent with the entire inspector. The tint of the entire color window popup could be corrected but the controls are still un-tinted and does not affect the color picker values.