Search Issue Tracker
Fixed
Fixed in 2021.3.54f1, 2022.3.64f1, 6000.0.52f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1, 7000.0.0a28
Votes
0
Found in
2021.3.50f1
2022.3.62f1
6000.0.49f1
6000.1.3f1
6000.2.0b1
6000.3.0a1
Issue ID
UUM-105133
Regression
No
Android build fails when StreamingAssets contains 998 or more files
Reproduction steps:
1. Open the attached “IN-99596” project
2. Build the Android Player
3. Observe the Console
Expected result: The Player builds successfully
Actual result: The Player build fails
Reproducible with: 2022.1.0a3, 2022.3.62f1, 6000.0.49f1, 6000.1.3f1, 6000.2.0b1
Reproducible environments: Windows 11 (by reporter), macOS 15.4.1
Note: Deleting 4 random assets from the “StreamingAssets” folder makes the build successful
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment