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[Stacks] Changing targets in the internal inspector does not undo properly
Note: fix will need backport to 9.x.x Repro steps: 1. Create a new Universal Unlit shadergraph 2. change the targets in the interna... Read more
[Stacks] Dragging a stack node into a group throws an error
Note: fix will need backport to 9.x.x Repro steps: 1. Create a Universal Unlit shader 2. Create an Add node 3. Right click the add ... Read more
[Stacks] Dragging a Stack Container into a group throws error
Note: also needs to be fixed in 20.1/9.x.x Repro steps: 1. Create a new Universal Unlit shadergraph 2. Create an Add node 3. Right ... Read more
[Shadergraph] After resizing Shadergraph window, Internal Inspector bott...
Repro steps: 1. Create a new shader graph 2. Make the graph inspector visible 3. Change the bounds of the Shadergraph window (either... Read more
[Stacks][HDRP] Setting Double Sided Mode to anything but "Disabled" and ...
Also needs to be fixed in 9.x.x Repro steps: 1. Use a project with HDRP 2. Create a new HD Lit shadergraph 3. Open the Graph Setting... Read more
[Stacks][HDRP] Use Shadow Threshold and Alpha To Mask options are not pa...
Note: also needs to be fixed in 9.x.x Repro steps: 1. Create a new HDRP Lit Shadergraph 2. Open "Surface Option" in the Graph Inspe... Read more
[Shadergraph][VFX graph] Having both Visual Effect and other targets doe...
Note: also needs to be fixed in 9.x.x Repro steps: 0. If you haven't already, under "Edit/Preferences" under "Visual Effects" check ... Read more
[Stacks][HDRP] Transmission and Energy Conserving Specular Color should ...
Also needs to be fixed in 9.x.x Repro steps: 1. Create a new HDRP Lit shadergraph 2. Go to the graph inspector under Surface Option ... Read more
[Shadergraph] Default aspect ratio of Main Preview is not square
Note: also needs to be fixed in 9.x.x Repro steps: open a shadergraph Expected results: the Main Preview default size is square Actu... Read more
[Shadergraph] After switching SRPs, shadergraphs with both URP and HDRP ...
Note: also needs to be fixed in 9.x.x Repro steps: 1. Use a project with both HDRP and Universal RP 2. set an HDRP asset as the curr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard