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Cloning ActionMap through JSON converts empty paths to NULL which is not...
-error: When adding a binding to an InputActionMap, there is a check to make sure the binding's path is not null: In order to add a... Read more
Images with "Preserve Aspect" enabled are jittering / moving around when...
How to reproduce: 1. Open attached project "PreserveAspectTest.zip" and scene "SampleScene" 2. Enter Play mode 3. In Game view, use... Read more
[AI] Path of Agent is miscalculated when passing through a corner common...
Reproduction steps: 1. Open the project from the attached file "1230443.zip" 2. Enter Play Mode and press the Start button in the Ga... Read more
[Mobile][Input System] rumble not available for gamepads
-error: gamepad rumble doesn't work with mobile devices ATTN: this is currently not supported by either Android nor iOS themselves ... Read more
A null reference exception is thrown when trying to access EditorStyles....
How to reproduce: 1. Open the attached 'project-1231054.zip' project 2. Select the 'TestEditor' in the Hierarchy window 3. Open the ... Read more
2D Colliders do not snap to the grid when moving them in the Scene windo...
How to reproduce: 1. Open the attached 'project-1231505.zip' project 2. Select 'Sprite' sprite in the Hierarchy window 3. Move the s... Read more
[Scripting] Assembly Definition file will not compile warning appears wh...
How to reproduce: 1. Create a 2D project 2. Observe the Console window Expected result: no warnings appear Actual result: a warnin... Read more
HD Scene Color node returns black when any Keyword is added to the graph
How to reproduce: 1. Open the attached project named "Case_1229923" 2. Open the "Test" Scene 3. Observe an emissive red Cube in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Metal] "undeclared identifier 'RemapFoveatedRenderingResolve'" error is thrown when compiling a shader
- "NullReferenceException" is logged when adding a visual element to a list using the Item Template setting
- Errors are thrown and the view is not rendered properly when using Overlay Camera with Non-Default 2D Renderer
- Fog density value is not returned when using the Fog node in a sprite Shader Graph
- UI ToolKit ListView does not rebind some of the items when source data changes