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Alpha channel is not not visible when using Baked Shadowmask mode in the...
Steps to reproduce: 1. Open the attached repro project 2. Bake the lighting 3. Make sure that Shadowmask scene viewport mode is ena... Read more
[Bug] Shader compilation bar never reaches end state on first time proje...
When opening HDRP template the first time, the progress bar never reaches completion. Upon closing and reopening the project the iss... Read more
Baking lightmaps with cache server enabled returns incorrect lightmaps
When baking lighting in a project using the cache server, the lightmaps are ok during the bake but at the end when files get saved o... Read more
[Shader Graph] Shader's "Scene Depth" Node stops working when a Shader K...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Inspect the Quad in front of Camera 3. Open "ShaderB... Read more
[HDRP] Diffusion Profile List loses references when project is reopened
Steps to reproduce: 1. Create a new HDRP project 2. Create a Diffusion Profile 3. Assign it to a Lit Subsurface Scattering material ... Read more
TextureImporter.wrapMode returns -1 when Texture's Wrap Mode is not changed
How to reproduce: 1. Open the attached project 2. Select Test->Run in the top toolbar 3. Inspect the Console Window Expected result... Read more
The project's parent directory is opened when "Show in Explorer" feature...
Repro steps: 1. Open Projects tab in Unity Hub 2. Select "Show in Explorer" in the three-dot menu next to any project Expected beha... Read more
[URP] BoatAttack demo throws emscripten error
-e: when running the demo in a browser the following error is being thrown --the error is not being thrown when creating a new URP p... Read more
NavAgent gets stuck inside GameObject with NavMeshObstacle Component whe...
How to reproduce: 1. Open the attached project's Scene labeled "NavMeshJumpBugExample" 2. Enable "MaxJump19-NavObstacle" GameObject ... Read more
IJobParallelFor job only runs on Main Thread when Thread.Sleep() is call...
How to reproduce: 1. Open the attached project 2. Window > Analysis > Profiler 3. Open the "MainScene" scene 4. Select CPU tab and T... Read more
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