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[Android] Unity banner texture is grey when project is built from batchm...
Repro steps: 1. Open QA attached project repro_1199310 2. Cd to the project directory and run build_apk.sh 3. Install the built apk ... Read more
Serializing System.String[] of only one element causes exception: Index ...
How to reproduce: 1. Open the attached SerializationIssue.zip project 2. Open the Sample Scene from the Project window 3. Go to the ... Read more
[Mojave] Editor crashed on profiling::profiler::GetProfilerThreadID() wh...
How to reproduce: 1a.) The project is created for the Android platform, make sure that you don't have this platform installed 1b.) ... Read more
[FBX Exporter] Specular texture is not exported when using "Standard (Sp...
Steps to reproduce: 1. Open attached "FbxExporterSpecularTextureIssue-2019.2.14" project 2. Open "SampleScene" scene 3. Right-click ... Read more
Sprite slicing is extremely slow when slicing high resolution texture in...
How to reproduce: 1. Open the attached 'project-1201297.zip' project 2. In the Project window select 'BigSprite' 3. In the Inspector... Read more
[Preset Manager] Properties under "Unlit/Texture" Shader are misaligned ...
Properties under "Unlit/Texture" Shader are misaligned when preset of Material is created, refer attached screenshot. Steps to repr... Read more
[ProBuilder] While clicking and dragging the Action tab, properties of a...
On dragging Action Panel from UV Editor Window, highlights/select properties from the other windows which are in the background. St... Read more
Visual Effect component is not fully shown in the Inspector if VFX is lo...
How to reproduce: 1. Open the attached project 2. AB > Builder (You may need to change BuildAssetBundle.cs settings on Windows) 3. O... Read more
TextMeshPro Input Field throws errors in Play Mode
How to reproduce: 1. Open attached project "Case_1203865" and load "SampleScene" 2. Open the Console window and enter Play Mode 3. ... Read more
The reference to a prefab re-appears after clearing prefab references an...
To reproduce: 1 Open attached project 2. In Hierarchy choose Turret 3. Open script "Turret" and comment "public GameObject bullet " ... Read more
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