Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.2.15f1
2018.3.2f1
Issue ID
1127762
Regression
Yes
Quality Settings are set to Very Low after restarting Editor when Vuforia Augmented Reality is enabled
To reproduce:
1. Create a new project
2. Notice that Quality settings are set: Standalone is on Ultra, Android on Medium
3. Go to Player settings and enable Vuforia Augmented Reality
4. Press Play > Stop and close Unity
5. Restart Unity and go to Quality settings
6. Notice that Quality is set to Very Low
Actual result: The Quality settings are set to very low
Expected result: The Quality Settings should stay the same as they were before restarting Unity editor
Reproduced in: 2018.2.15f1; 2018.2.20f1; 2018.3.7f1; 2019.1.0b4; 2019.2.0a6
Not reproduced in: 2017.4.21f1; 2018.2.14f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (2019.1.X):
Bugs related to Vuforia plug-ins are handled by Vuforia.