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0
votes
Fixed

Resources are exported to build despite that they are not used in scenes...

Deployment Management

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Jun 08, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1. Open attached project 2. Open "Main" scene -- Notice that this scene is empty/default 3. Build this scene 4. ... Read more

0
votes
Not Reproducible

Sometimes Unity Editor (OSX) crashes when closing it after idling

Mono

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May 23, 2016

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Version/s: 5.4.0b18

Steps to reproduce: 1) Open any project (I used a project from 802534). 2) Edit something (not sure if necessary). 3) Leave the comp... Read more

0
votes
Won't Fix

Loading corrupted assetbundle crashes

--

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Jun 07, 2016

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Version/s: 5.3.4p2

Steps to reproduce: 1. open users attached project 2. play the scene - crash Expected: there should be a way to check whether asset... Read more

0
votes
Fixed

Unity freezes/crashes importing 70mb png spritesheet into 5.4

Asset Import

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Jun 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. create new unity project 2. import attached png - freezes/crashes Reproduced: 5.4.0b21, 5.4.0b14 Not reprod... Read more

0
votes
Fixed

[iOS] "CGColor" Memory leak on start up on 9.3.x

iOS

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May 27, 2016

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Version/s: 5.4.0b18

Reproduction steps: 1. Create and build new empty Unity project 2. Build it to Xcode profiler 3. Open "Leaks" instrument 4. Record L... Read more

0
votes
Fixed

[Shuriken] Particle.GetCurrentSize3D apply curves only to x if separate ...

Shuriken

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Jun 08, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Download and import attached project. 2. Open scene: test3_3D_size. 3. Press play. 4. In hierarchy, select "... Read more

0
votes
Duplicate

Crash in : FindGridCell when importing .fbx file

Asset Import

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May 31, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) Download attached "Needle_holde_MATHIUE.fbx" file. 2) Make new project in Unity. 3) Import this "Needle_hol... Read more

1
votes
Duplicate

RenderTexture does not display Canvas Elements

Graphics - General

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May 23, 2016

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Version/s: 5.3.5f1

To reproduce the issue follow the steps: 1. Open "Report" project 2. Open "testRenderTexture" scene 3. Play the scene 4. Main canvas... Read more

0
votes
Not Reproducible

[DirectX] EncodeFloatRGBA and DecodeFloatRGBA rendered value is 0

DirectX12

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Jun 01, 2016

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Version/s: 5.4.0b19

Reproduction steps(GIF attached): 1. Open attached project. 2. Go to "Edit > Project Settings > Player" and set Graphics API to Dire... Read more

1
votes
Fixed

[UNET] SyncVar member variable inside a property setter should throw a c...

Networking

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Jun 09, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. open users 'UnetDocsError.zip' - check console Expected: warning in console "Note that setting a SyncVar ... Read more

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