Search Issue Tracker
IL2CPP chokes on managed .winmd files that contain async methods
1. Open repro project2. Build to UWP3. Observe failure Read more
[Mobile] Support for Bluetooth headphones microphone
Microphone.devices list does not return Bluetooth microphones connected to Mobile devices.It returns Bluetooth microphones in the Ed... Read more
IL2CPP chokes on managed .winmd files that expose public classes with me...
1. Open attached project2. Build to UWP3. Attempt to build generated VS solution4. Observe errors Read more
[Vuforia] Canvas is rendered black with AR Camera when running Vuforia's...
To reproduce:1. Open user's project attached2. Build and run on a device with Mali GPU Expected: canvas is rendered transparentActua... Read more
[Player] '(Filename: .../Debug.bindings.h Line: 43)' line is printed in ...
1. Open the attached "DebugLog.zip" project.2. Build and run it as standalone.3. Open the Player.log. Actual behavior:- "(Filename: ... Read more
[Scripting] Vectors, Ray and Plane are not IFormattable
Steps to reproduce:1. Open the attached project2. Open FormattableTest.cs script3. Play FormattableTest scene4. Compare the code to ... Read more
[VideoPlayer][iOS] Quitting application when webm video is playing cause...
How to reproduce:1. Open the attached project2. Build and run Sample Scene on iOS device3. Press Play button -> it should start p... Read more
Probuilder Prefab Object Collider and Material reset to default values a...
How to reproduce:1. Open the user-submitted Project2. Select the "StalagmiteGrouping1" Object in the Hierarchy3. In the Inspector wi... Read more
[UWP] App triggers an exception when starting to play webcam texture
App triggers an exception when starting to play webcam texture. The issue is reproducible just with an external webcam. The app does... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window