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Shader pass overridden by fallback when using "UsePass" directive
Reproduction steps:1. Open the attached “repro_IN-72668“ project2. Open the “/Assets/Scenes/SampleScene.unity“3. Open either the Sce... Read more
Clicking "Open Scene List" doesn't highlight the Scene List option in th...
Reproduction steps:1. Open the attached “WebGLBufferUpdateTest.zip” Project2. Open the Build Profiles Window (File > Build Profil... Read more
Warning is shown when changing the "Blur Direction" slider value of the ...
Reproduction steps:1. Open the attached “TerrainIssue.zip” project2. Open the “SampleScene”3. Select the “Terrain” GameObject from t... Read more
Error due to naming conflict is thrown when InputSystem Action Map is na...
Reproduction steps:1. Open the attached “My project (133).zip” Project2. Observe the Console Expected result: No errors are thrownAc... Read more
“SerializedObjectBindingBase.Update” is called when bound property of a ...
How to reproduce:1. Open the “UIElementsBindingPerformance“ project2. Open the “SampleScene”3. In the Hierarchy window select the “G... Read more
Crash on invalid_parameter_internal when entering Play Mode
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets\Scenes\SampleScene.unity“ scene3. Enter Play Mode4. Obser... Read more
Image of the sprite is not accurate when previewing it in the Inspector ...
How to reproduce:1. Create a new project2. Download the “player_texture.unitypackage”3. Export the downloaded package to the project... Read more
Skybox shader is magenta when using the Editor on macOS
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the “Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
False positive shader stripping for user-provided shader when using the ...
How to reproduce:1. Open the “LightmapShaderVariants“ project2. Open the “SampleScene”3. Build And Run4. Observe the Player Expected... Read more
Builds in strict mode fail when lightmapper falls back to CPU
Steps to reproduce: 1. Build in strict mode ensuring that the lightmapper falls back to CPU 2. 3. Actual results: The information ab... Read more
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