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[iOS] Player does not use the entire device screen when using a Custom X...
How to reproduce:1. Open the attached Project "iOS_Android_Orientation.zip"2. Build and Run the Project on an iOS device3. Observe t... Read more
Addressables.Release() throws ArgumentException when Play mode has been ...
Reproduction steps:1. Open project “AddressablesReleaseIssue.zip”2. Open the “SampleScene”3. Go to “Window\Asset Management\Addressa... Read more
MonoBehaviours are not recognized when using a custom package
Reproduction steps:1. Open project “UnityProj”2. Select “ButtonAdapter.cs” in the Project window3. Observe the Inspector window Expe... Read more
The Player silently crashes when destroying the Animator which uses the ...
How to reproduce:1. Open the user-attached project “UAGameFourGameplay”2. Click Build And Run3. Observe the Player Expected result: ... Read more
Console is spammed with Warnings when assigning an unsupported renderer ...
How to reproduce:1. Create a 3D URP project2. In a Scene have 2 Cameras, one as type "Base", the other as "Overlay"3. Select the "Ba... Read more
[Shortcuts] Uneven profile drop-down menu behavior
Steps to reproduce: Create a new Unity project Go to menu "Unity" -> "Shortcuts" Verify, that the "Shortcuts" window opens In the... Read more
Crash on TerrainManager::Heightmap_GetSize when setting Terrain Data to ...
Reproduction steps:1. Create a new 3D project2. Enter the Play Mode3. Create Terrain GameObject (Right-click in the Hierarchy window... Read more
Crash on CollectAllSceneObjectRoots when exiting the Play Mode on a spec...
Reproduction steps:1. Open the attached project ”CrashRepro”2. Enter the Play Mode3. Exit the Play Mode4. Repeat steps 2-3 until Edi... Read more
ShimManager.IsScreenShimActive becomes false when maximizing/minimizing ...
How to reproduce:1. Open the attached Project "Device Sim Test" and load Scene "SampleScene"2. In the top left of the Game View swit... Read more
Player freezes and crashes when loading a scene with Addressables
How to reproduce:1. Open the user-attached project “AddressablesFreeze”2. Click Build And Run3. Observe the Player Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist