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Font Fallback selects characters from the wrong Font Asset when the Fall...
Reproduction steps:1. Open the attached project “TestFontFallback”2. Open the “Assets/Scenes/SampleScene” Scene3. Inspect the Game v... Read more
Different reflections on GameObject in Player compared to the Game View ...
Reproduction steps: 1. Open the attached “ReflectionsBug” project2. Enter the Play Mode3. Observe reflections on the “Plane” GameObj... Read more
Shadergraph shader does not support rendering point topology on Metal
Reproduction steps:1. Open the "IN-34755.zip" project2. Open the "Assets/CesiumForUnitySamples/Scenes/06_CesiumPointClouds" Scene3. ... Read more
World Space Canvas can be interacted with through other GameObjects when...
Reproduction steps:1. Open the attached “IN-49462_Clicks Through Colliders.zip“ project2. Open the “Test clicks through walls” scene... Read more
RequestAsyncReadback triggers memory leaks when in Player
Reproduction steps:1. Open the “RequestAsyncReadbackStripped” project2. Ensure “Development Build” and “Autoconnect Profiler” are en... Read more
[URP] Some lights and shadows are not visible when light.shadowAttenuati...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/LightReceiver/Demo/Scene/LightReceiver... Read more
Custom checkbox can only be ticked or unticked when pressing certain spo...
How to reproduce:1. Open the attached user project “LayerUI.zip“2. Open the “Test“ Scene3. Select the “Cylinder Layer“ GameObject in... Read more
[OpenXR] Average Fill Percent Per Eye is exceedingly high when using Vul...
Steps to reproduce:1. Open the attached user project "OpenXR Passthrough Test.zip"2. Install OVR Metrics tool into the Quest 2 heads... Read more
[MacOS] Silent crash when script causes stack overflow
Reproduction steps:1. Open the attached project “OverflowRepro”2. Open the “SampleScene” Scene3. Enter the Play Mode Expected result... Read more
SubMeshDescriptor.baseVertex is treated as always 0 when used for meshes...
Reproduction steps:1. Open the attached “Repro” project2. Open the “REPROSCENE” Scene3. Enter the Play Mode4. Observe the Game View ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds