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_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassR...
If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{}BlitScaleBias{} is 0,0,0,0. Steps: Download and open att... Read more
Prefab Canvas Component corrupts GameObject rendering when "UI Environme...
How to reproduce:1. Open the “UI_Environment_Bug” project2. Set the “UI Environment” field to “SampleScene” (Edit > Project Setti... Read more
IJobEntity causes "NullReferenceException" errors after Scheduling Jobs ...
How to reproduce:1. Open the “Transaction_Job_Bug“ project2. Open the “SampleScene”3. Enable debugging4. Open the “ProcessEntities2”... Read more
Entities Hierarchy does not display Entities when instantiated through S...
How to reproduce:1. Open the “Entities_Hierarchy_Bug” project2. Open the “SampleScene“3. Enter Play Mode and observe the Entities Hi... Read more
Creating an empty ComponentTypeSet throws IndexOutOfRangeException
Reported externally as IN-40851 , and discussed on Slack here The following code throws an IndexOutOfRangeException:{code:java}names... Read more
Camera displays objects out of order when more than one Camera with Post...
How to reproduce:1. Open the attached user’s project “Camera Bug.zip”2. Observe the Game View or Build And Run Expected result: Obje... Read more
[URP] Render debug mode breaks Game view when using specific Post-Proces...
How to reproduce:1. Open the “Lighting_Debug_Bug“ project2. Open the “SampleScene“3. Enter Play Mode and open Game view4. Enable the... Read more
"SGICE002" error is thrown when Building project
How to reproduce:1. Open the “Boids” project2. Build the project and observe the Console (File > Build Setting > Build) Expect... Read more
Indexes are rebuilt when changes to the Search Index Manager Options are...
Reproduction steps:1. Open the attached “Quick Search Test 2.zip“ project2. Open Window > Search > Index Manager, select the K... Read more
Burst: Random generation fails for float when using byte parameters
1. What happenedThe random generation using "Unity.Mathemenatic.Random" generates values out of the supplied boundaries when enablin... Read more
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