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Hidden Overlays become visible when recompiling or entering and exiting ...
How to reproduce:1. Open the project "IN_25440"2. Open the Overlay menu by pressing "`"3. Hide all Overlays with a toggle4. Enter an... Read more
[URP] Rendering Layers break lights when using Forward or Forward+ Rende...
Reproduction steps:1. Open project “URP 14 Bug Report Render Layers”2. Open “SampleScene” scene3. Observe the Scene view Expected re... Read more
"Monitor.IsEntered" checks if any thread holds the lock when using IL2CPP
Reproduction steps:1. Open project “il2cpp-monitor-bug”2. Open scene “SampleScene”3. Build and run the project with IL2CPP Scripting... Read more
Error "NullReferenceException while resolving binding 'Test:<Mouse>/delt...
How to reproduce:1. Open the attached project “IN_16791.zip”2. Open "SampleScene"3. Enter Play Mode4. Exit Play Mode5. Observe the C... Read more
Unity crashes on BitCastTo when opening a project with the Entities package
Reproduction steps:1. Open the attached “Aginerager” project Expected result: the project is openedActual result: Unity Editor crash... Read more
[M1] MockHMD package error when entering Play mode with Apple silicon Un...
Reproduction steps: 1. Open a new project2. Open Edit > Project Settings > XR Plug-in Management3. Install XR Plug-in Manageme... Read more
Local addressable Scene is not loaded when built in WebGL followed with ...
How to reproduce:1. Open the project "IN_23849"2. Press File -> Build Settings3. Select WebGL as a platform4. Build And Run Expec... Read more
Moving the Editor or built project between displays causes UI Toolkit el...
How to reproduce:1. Open the attached “repro-project.zip“2. Click on Game View3. Move the Editor between different monitors Expected... Read more
[VFX] Unexpected SG error on correct material
Open UniversalGraphicsTest_2D project and see during import of VFX: Unexpected missing material settings on VFX 'Assets/Scenes/015_S... Read more
Mixed light is both baked and realtime when converted to fully baked
When investigating UUM-14672 Volumetric Fog and Dynamic Shadow disappear on a GameObject when baking a Lightmap with the GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed