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Crashes on "__pthread_kill" when trying to run the Editor tests on a dif...
Reproduction steps: Extract the attached project on M1 Mac Reboot the M1 Mac by pasting this command “sudo /usr/bin/fdesetup authres... Read more
Bloom in the Scene creates blinking light artifacts in Game View
How to reproduce:1. Open the attached project from "PlaymodeBugShaders.zip"2. Hover over Game View and enter and exit Play Mode Actu... Read more
[DOTS 0.5] Hybrid HDRP after build causes " Hybrid Renderer using error ...
Steps to reproduce:1. Open HybridHDRPSamples2. Make a build through BuildConfiguration -> HybridHDRPSamplesBuildSettings3. Go to ... Read more
Wrong collision normals with composite tillemap collider
See more information in this forum post: [https://forum.unity.com/threads/wrong-collision-normals-with-composite-tillemap-collider-a... Read more
MARS crash during AR Simulation
SynopsisUsing the Normal Meshes scene in the AR Foundation Samples project, entering AR Simulation mode crashes the Editor if MARS i... Read more
AR Camera Background package rule appears twice in MARS Project Validation
Synopsis MARS Project Validation includes this rule twice: [AR Foundation AR Camera Background available] ‘AR Foundation’ package is... Read more
Simple Platformer MARS Template freezes on iPhone
Synopsis The PlatformerSimple scene from the Mars Template that the Mars Tutorial references freezes on iPhone 13, probably on the f... Read more
Graphics artifact in Device view after adding Point Cloud Visualizer
Synopsis When I add a Point Cloud Visualizer to a scene and then use MARS simulation via Game view Play mode, graphics artifact appe... Read more
MARS content includes materials that do not upgrade to URP
Synopsis I made a new project which includes: - Basic Simulation Environments Pack - MARS Nav Mesh - Unity MARS Basic Templates - Un... Read more
Async setup does not work when running tests with the Test Framework
Reproduction steps:1. Open the user's project2. Open Test Runner window (Window -> General -> Test Runner)3. Run all tests (Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
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