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[Daydream] [Android] Performance issue on VR.WaitForGPU (takes 40ms+)
From Google: Latest on this is thatit's an issue with the Qualcomm graphics driver (i.e. 2-4ms extra GPU timebeyond what's expected ... Read more
[VR] Disabled positional tracking is ignored by camera's child transforms
When InputTracking.disablePositionalTracking is set, child transforms of the VR camera are still placed in the world as though posit... Read more
"Default Is Native Resolution" player setting in FullScreen on Windows S...
How to reproduce:1. Open the"Resolution" project2. Open the "MainScene" scene3. Build the project with preset resolution, "Default I... Read more
Game object's Static flag is disabled after loading the scene with Strea...
Reproduction steps:1. Open the attached project "BugStatic.zip";2. Run the LoadScene.unity scene;3. Observe that the Cube still has ... Read more
[GI] Setting Shader.SetGlobalColor() isn't reflected in Meta pass
Steps to reproduce:1. Open "MaterialPropBlock_vs_MetaShaderPassStripped" project2. Select "Terrain" game object and in script set "E... Read more
[Oasis] Stopping play mode while in "Simulate in Editor" Emulation resul...
Steps to reproduce:1. Create new or open any Unity project2. Open Holographic Emulation window and select 'Simulate in Editor' emula... Read more
List.Sort causes memory allocations with .NET 4.6 runtime, but not .NET 3.5
To reproduce: 1. Open the project, attached by the tester (ListSortAllocations.zip)2. Open the "scene" scene3. Make sure that Script... Read more
Timeline tracks hidden after reopening Unity
Steps to reproduce:1. Open attached 'TimelineTrackIssue.zip' Unity project2. Go to Window->Timeline Editor3. Quit Unity4. Reopen ... Read more
"My Issues" tab doesn't show reported issues
Reproduction steps: 1. Open Unity and create a new project2. "Help" -> "Troubleshoot Issue..." -> "My Issues" Expected Result:... Read more
Shader Variants in an AssetBundle with ShaderVariantCollection don't dis...
Reproduction steps: 1. Open "ShaderVariantCollectionIssue.zip" project2. Open the "Main" Scene3. "Issue" -> "Generate AssetBundle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS