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MonoBehaviour::OnAudioReadFilter processing does not affect audio when A...
To reproduce:1. Open the "UnityPlayOnAwakeBug" scene in the attached project2. Select the "Trigger Source" Game Object from the Hier... Read more
2D Colliders Gizmos lag behind the transform of the game object when its...
This might not be a bug, but a possible inconsistency between 3D and 2D Collider Gizmo drawing which might confuse our users To repr... Read more
[UNDO][Regression] Unity crashes after deleting a particle system and un...
To reproduce:1. Open attached project2. Open "Test Scene" if not opened3. In hierarchy, delete "LightEmitter" game object4. Undo it ... Read more
Editor Crash while idling
Editor Crash while idling I left the editor open for >1h doing nothingit's quit possibly not easy to repro, but try and open the ... Read more
[CommandBuffers] Realtime shadows are delayed when shadow projection par...
When using command buffers, shadowmaps are delayed when fetching shadow projection parameters. Steps for reproduction:1) Download th... Read more
Simple script will throw "Too many Heap sections"
When running small and large allocation interleaved and leaving some of the small allocation unfreed, suddently mono can not garbage... Read more
Repeated Set/GetPixels calls increases memory use by application
To reproduce:1) Open attached project and scene inside it.2) Open up something to capture RAM amount like Task or Process Manager.3)... Read more
Adding another scene to the hierarchy crashes Unity
Adding a specific scene into hierarchy crashes Unity. Making even a slightest change in the scene, for example moving any object a b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS