Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.5.0f6
Issue ID
611705
Regression
No
Repeated Set/GetPixels calls increases memory use by application
To reproduce:
1) Open attached project and scene inside it.
2) Open up something to capture RAM amount like Task or Process Manager.
3) Play the scene.
4) Each Spacebar press activates script which destroys texture and then generates it back. Notice how after each click the memory increases by about 350 MB but then stops to grow after about 5 generations.
Stopping game keeps that RAM. Starting scene again does not add any extra leak though.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment