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[MSE] Loading scene with Precomputed GI additively onto a scene with Bak...
Reproduction steps:1. Open the attached project2. Open the scene 'PreComputedGI', build GI in the Lighting tab and save (image 2)3. ... Read more
Colliding points are always different after reloading scene with f1.
Steps to reproduce:1. Open attached project in the 5.5.0b12. Open test scene3. Go into the play mode4. Adjust screen layout so you c... Read more
Editor crashes when enabling Collab Cache
Steps to reproduce:1) Open the latest attached project or create a new one.2) Go to Unity > Preferences... > Cache Server >... Read more
Repeat button doesn't return true when being pressed down without manual...
Steps to reproduce:1. Open project2. Go to Window-> Repeat button3. press button "Repeat without repaint"- returns true only when... Read more
ReadPixels method is not working with custom shader when Texture2D color...
To reproduce:1. Open the attached project2. Build and run the project for WebGL3. Observe that the Quads don't look the same. Attach... Read more
[Metal/DX11]Image Effects are broken on Metal and DX11
Steps to reproduce the issue:1. Download and open the attached project (dropbox link is provided by the user).2. Switch platform to ... Read more
RectTransform.GetWorldCorners() values at Start() are different then the...
Reproduction steps:1. Open the attached project 'GetWorldCorners'2. Open the available scene3. Play scene4. Check the console Result... Read more
[tvOS] UI.InputField doesn't open keyboard on tvOS
Steps to reproduce:1) Open the latest attached project (InputTest.zip).2) Build for tvOS.3) Deploy to a device via Xcode.4) When the... Read more
Restore Scene Setup which has no active scene throws Invalid SceneManage...
Steps to reproduce: 1. Open attached project.2. Open scene: a3. Open scene b and c in additive (drag&drop)4. Create new scene in... Read more
Restore Scene Setup does not open any scenes that were above the active ...
Steps to reproduce: 1. Open attached project.2. Open scene: a3. Open scene b and c in additive (drag&drop)4. Make active scene n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
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- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist