Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.2.X
Votes
0
Found in
5.4.0p1
Issue ID
827127
Regression
No
Colliding points are always different after reloading scene with f1.
Steps to reproduce:
1. Open attached project in the 5.5.0b1
2. Open test scene
3. Go into the play mode
4. Adjust screen layout so you could see scene mode
5. press mouse left mouse button.
6. press f1(scene reload)
7. press mouse button again
- Arrow hits different points
If you are unable to reproduce just keep repeating steps 6,7.
The red dot indicates where the collision was detected.
Note: in 5.4.x arrow collision with "Tower_Normal" has big offsets but it does not reproduce in 5.5
Expected result: arrow should always hit the same place.
Current result: Colliding points are always different after reloading scene.
Reproduced on: 5.5.0b1, 5.4.0p2,5.4.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment