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[UNET] Using ClientRpc prefix for a function instead of Rpc causes compi...
How to reproduce1. Open attached project2. Select "game" scene2. press play- can't exit play mode. Also , unity sometimes crashes. C... Read more
[Xbox One] Unable to make a Package Build
Unable to make a Package Build Read more
Camera ignores rect if SetTargetBuffers is used
To reproduce:1. Open attached project2. In SetTargetBuffersTest, comment out line 107 (targetTexture) & uncomment line 108 (SetT... Read more
[SinglePassStereo] Game view when using Split Stereo View looks differen...
It should look the same as double pass mode. Read more
[Android/UI]UI Buttons become black after repeated switching platforms a...
To reproduce:1) Open attached project2) Go to Builds / Builder Window3) Click Open MainScene button4) Click "Reset to S.." button5) ... Read more
Steamworks.NET API wrapper crashes the Editor
Reproduction steps:1. Open the attached project2. Open Steam and log in3. Play scene Result: Editor crashes after a few seconds Repr... Read more
[ParticleSystem] Playing the scene with more than 270 particle prefabs c...
How to reproduce:1. Open the attached project2. Play the scene3. Crash Note: The limit of particle prefabs is 270 then editor doesn'... Read more
Drag-and-dropping images into Scene View does not support multi-selection
repro:- select 2 assets in a folder- drag them to scene view- result: only one gets imported Read more
Passing floating point numbers to SelectionGrid Rect makes button blurry
1. Open my attached project(813810 repro)2. Play Main Level sceneNotice GridReal button is a little bit blurry. This happens because... Read more
Editor crashes on "Transform::BroadcastMessageAny" when "UpdateDisplay()...
Steps to reproduce:Download and try opening the project. Actual result:The Editor crashes. Expected result:The project should be ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS