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[Probes] Memory Leak when using reflection probes with Graphics Jobs ena...
1. Open the attached project 'Probes'2. Open the available scene3. Build & Run4. Check built project's memory usageNote: Memory ... Read more
[Crash] Crash in ParticleSystemParticles::CopyToArrayAOS
Occasional crash when loading a scene with particle systems utilizing triggers. Repro steps:1. Open SceneController scene from attac... Read more
Lightining scene is too bright
Steps to reproduce : - import the UI sample scenes- open the Lightning scene and notice it's too bright *Note:Regression from 5.3.4. Read more
Images still being rendered if their alpha channel is set to 0
Steps to reproduce : 1) Download attached project "TestUI.zip" and open in Unity 5.4.x .2) Open Profiler and press Play.Check in Ren... Read more
Compute shader stops working when changing display mode
1. Open the attached project2. Open the available scene3. Build & Run4. Press Alt+Enter during play Result: Script stops using c... Read more
WebGL build shows black screen
Steps to reproduce:1. Open user's attached project.2. Open the scene called "CarTutAlt".3. In toolbar press play button.--- Note tha... Read more
[Anim] Blend Tree preview, blend control (red line) click offset
When previewing a Blend Tree, clicking the red line (blend control red line in the Inspector preview) makes the red line jump to the... Read more
[iOS][IL2CPP] Application crashes when calling GCHandle.Alloc() with a '...
Steps to reproduce: 1. Open attached project (gchandle_stripped.zip)2. Switch to iOS3. Build and run the game on device4. The app cr... Read more
[OGO] Deoptimize Transform Hierarchy breaks mesh transforms
When you "Deoptimize Transform Hierarchy" and scrub the animation in the Animation Window, the mesh becomes broken (detached from th... Read more
[Android] Socket.OSSupportsIPv6 throwing exception on Android if API com...
To reproduce:1) Open attached project (Broken one)2) Make sure API Compatibility in player settings is set to .NET 2.03) Build and r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS