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[Improved Prefab] Tooltips are missing for "Apply" and "Revert" buttons ...
Tooltips are missing for "Apply" and "Revert" buttons in the Override window, refer attached screenshot Steps to repro:1. Create a n... Read more
[LightProbes][Prefabs] Blue highlight(Override Indicator) is missing for...
Blue highlight(Override Indicator) is missing for the "Light Probe Group" component in the inspector, Refer the attached video Steps... Read more
[URP] Input value for the "LUT Size" is not changing when a mouse is dra...
On dragging the mouse cursor over the input field of "LUT Size" properties don't change its value under "Post-Processing" from URP A... Read more
[Physics] Tooltips are missing for the properties under Collider Component
Tooltips are missing for all properties under the following component:Sphere Collider, Capsule Collider, Sphere ColliderProperties: ... Read more
[Physics] Dropdown doesn't expand on clicking its title under "Physics D...
Selected Object Info, Collider Types, Colors, Rendering dropdown doesn't expand on clicking its title under the "Physics Debugger" w... Read more
'pragma warning restore' causes scriptable object to not be valid and un...
How to reproduce:1. Open attached project "Pragma Warning Scriptable Object.zip"2. In Project window, right-click "NotWorkingSO" scr... Read more
[iOS]Crash with samavanDefender`main(argc=<unavailable>, argv=<unavailab...
How to reproduce:1. Open the attached UnityAdTest.zip project2. Build for iOS and deploy the Xcode project to the device3. Click on ... Read more
An error is thrown when deleting an Input Action and entering Play mode
How to reproduce:1. Open the attached 'project-1259577.zip' project2. Enter/Exit Play mode (no error should be thrown)3. Open the 'C... Read more
[DX12] unity_WorldTransformParams is not initialized in ray tracing shad...
unity_WorldTransformParams is not initialized in ray tracing shaders. Read more
[Shadergraph] Virtual Texture: deleting a layer and then plugging in ext...
Needs to be fixed for 9.x.x as well as 10.x.xRepro steps:1. Open a shadergraph2. Create a Virtual Texture property3. Drag out the ou... Read more
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