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Crash in vk::ScratchBuffer::Reserve when particle collision is active in...
Steps to reproduce: 1) Download attached project and open in Unity 2) Press Play 3) Go to particles collision scene 4) Leave Unity ... Read more
Editor crashes if there are too many scripts loaded
Reproduction steps: 1. Open a Project with many scripts Expected Result: Project imports and opens Actual Result: Editor crashes o... Read more
[iOS][Vuforia] Background Video plays upside on iPads down after Applica...
Steps: 1. Build and Run project from ownCloud on iPad Pro 2. On device: click button "Load" 3. Click Home button 4. Open multitaskin... Read more
Crash on memset when passing integer instead of array to NativeArray con...
How to reproduce: 1. Open the attached project 2. Open the "Main.unity" scene 3. Press Play 4. If Unity didn't crash, wait a bit Ac... Read more
Editor notification text's last word is cut off at certain window sizes
Steps to reproduce: 1. Download attached project 2. Select Tools > Notification Test 3. Slowly change the Scene window size Expect... Read more
CustomPropertyDrawer with a lot of entries breaks text rendering
Steps to reproduce: 1. Open user OC attached project 2. Select the scriptableObject 'InininCase_00' 3. Scroll till the first element... Read more
[Android][VideoPlayer] Frames don't change and frameReady events aren't ...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Download any video 4. "Prepare Video" 5. "Seek" The frame... Read more
Upgrading a project from 2018.1 and below to 2019.1.0a9 fails with "pare...
Reproduction steps: 1. Open "case_1098251-CapsuleCast2D.zip" project Expected Result: The project opens Actual Result: The Editor ... Read more
[Windows] Application.targetFramerate is ignored when Time.captureFrameR...
If Time.captureFrameRate is set to > 0 in GenLockSync class, the actual frame time is as fast as possible, ignoring the targetFrameR... Read more
TestRunner assertions in OneTimeTearDown do not fail the test
Steps to reproduce: 1. open attached project 2. open testrunner window 3. run editmode tests Actual: test are passing Expected: tes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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