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[Lighting] Shadows wobble / flicker when the Camera gets further away fr...
To reproduce: 1. Download attached project "Case 478516 - Shadow Flickering.zip" and open in Unity 2. Open "BigWorld" scene 3. Ente... Read more
[Android] [MeizuMX5] Artefacts appear on UI when switching MSAA to 4 or ...
How to reproduce: 1. Open the attached project 2. Build and run Test scene on Meizu MX5 3. Click on Switch MSAA button 2 or 3 times ... Read more
[LWRP] Multiple Shader and missing directive errors occur on launch
Multiple Shader and missing directive errors occur on launching lightweight template as render-pipelines.lightweight and shadergraph... Read more
AssetDatabase.GetDependencies for Assembly Definitions does not find dep...
Reproduction steps: 1. Download user's project and open in Unity 2. Select NewFeaturesTests/Tests/TestsAssembly in Project tab 3. Ri... Read more
Unity Editor crashes when exiting editor or saving/playing scene after I...
How to reproduce: 1. Launch attached project "repo_101985" 2. Launch Tool "Generate Prefab" located in Editor's Tools bar -> Tools ... Read more
Package manager window does not become fullscreen when maximized
Reproduction steps: 1. Create empty project 2. Go to Window -> Package Manager 3. Make Package Manager window full screen (button at... Read more
Shader error in 'LightweightPipeline is thrown in lightweight RP for VR ...
Steps to reproduce: 1. Create a new project with lightweight RP for VR 2. Observe the errors Actual results: Errors are thrown Expe... Read more
The assignment of the reference parameter is applied to the local copy o...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Open the scene.unity scene 4. Build 5. Open ... Read more
NullReferenceException on creation of DecalProjector
Reproduction steps: 1. Download user's project and open in Unity 2. Create Rendering -> DecalProjector in the scene Expected: no e... Read more
[SpriteEditor] IndexOutOfRangeException is thrown when applying changes ...
To reproduce: 1. Open project 2. Select 'test1' sprite 3. Change its sprite mode to single, apply changes 4. Change its sprite mode ... Read more
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