Search Issue Tracker
[Android] Unity app is not rendering when opened in split screen
Scenario #1: 1. Open the attached project “Winter.zip” 2. Go to Edit > Project Settings > Player > Resolution and Presentation 3.... Read more
List view throws ArgumentOutOfRangeException when resizing Game window i...
Reproduction steps: 1. Open the user’s attached project 2. Open Game window, Window -> General -> Game 3. Press Play 4. Resize t... Read more
LOD groups flicker in Scene View when 'Always Refresh' is on.
Repro steps: # Import the attached package in a VFX-enabled project # Open the Scene View, navigate around and observe the flick... Read more
Shader error is shown when using a custom shader
Reproduction steps: 1. Open the attached “IN-14498” project 2. Observe Console Window logs Expected result: No shader error is ... Read more
PointerMoveEvent is not called when moving the mouse over UGUI Element w...
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Click and hold the left mouse button while dragging... Read more
Prefab isn't marked dirty when replacing a missing Sprite reference in t...
How to reproduce: 1. Open the attached “IN-12231” project 2. Open the “Prefab Image” from Project Browser in a Prefab View 3. Set... Read more
Particle System is flickering when recovering deleted mesh file
Reproduction steps: 1. Open the user’s attached project 2. Open the “Assets/New Scene.unity“ scene 3. Backup “Assets/plane.fbx” o... Read more
[Android][Profiler] "Sending message header failed (0)" Warning message ...
Reproduction steps: 1. Create a new project 2. Switch Platform to Android 3. Make sure that "Autoconnect Profiler" is enabled 4.... Read more
[2D] Changing values of "Platform Effector 2D" Component fields crashes ...
How to reproduce: 1. Open the user’s attached “URP” project 2. Enter the Play Mode in the “Level” Scene 3. Select the “Player” Ga... Read more
Asset will be moved to the child folder when placing it to a parent fold...
How to reproduce: 1. Open the attached project “Dragging.zip” 2. Drag and drop “New Material.mat” asset into the parent “Scenes” f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [D3D12][XR] SRP Foveation foveated rendering on Windows platform not working when Graphics API is set to D3D12
- The Game view renders extremely saturated or almost black when FSR 1.0, HDR and DX12 are enabled
- Build error on Android when using Patch And Run paired with Play Asset Delivery
- "Browse" button for Xcode in the "Build Profiles" window is too big
- USS styles fail to inherit correctly when contentContainer is overridden in a custom control