Search Issue Tracker
Third Party Issue
Third Party Issue in 2023.2.X
Votes
0
Found in
2020.3.39f1
2021.3.8f1
2022.1.15f1
2022.2.0b7
2023.1.0a9
2023.2.0a1
Issue ID
UUM-13282
Regression
No
[Android] Unity app is not rendering when opened in split screen
Scenario #1:
1. Open the attached project “Winter.zip”
2. Go to Edit > Project Settings > Player > Resolution and Presentation
3. Make sure that the “Resizable Window” option is enabled
4. Go to File > Build Settings and make sure that the “Winter_Demo” Scene is added in Scenes in Build
5. Build for Android
6. Install the application into the phone
7. Open any app on the phone
8. Open it in the split view and add the installed Unity app
9. Observe the Unity app
Expected result: The application is running
Actual result: The application is in black or frozen
Scenario #2:
1. Open the attached project “Winter_Demo.zip”
2. Go to Edit > Project Settings > Player > Resolution and Presentation
3. Make sure that the “Resizable Window” option is enabled
4. Go to File > Build Settings and make sure that the “Winter_Demo” Scene is added in Scenes in Build
5. Build and Run for Android
6. Open the Unity app and any other app in a split screen
7. Return to the home screen
8. Re-launch split pair
9. Observe the Unity app
Expected result: The application is running
Actual result: The application is black or frozen
Reproducible with: 2020.3.39f1, 2021.3.8f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9
Notes:
- Reproduction is not consistent
- Usually reproducible when launching app for the first time after installation
- Mostly reproducible with Pixel 4 device
- With Pixel 4 & 5 unable to reopen split pair
- With Fold2 very hard to reopen split pair, Unity app stops working
- Sometimes instead of blacking out, Unity app freezes
- On 2020.3.39f1 version was able to reproduce only with Pixel 4 device
Tested with devices:
VLNQA00466 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00364 - Galaxy Z Fold2 5G (SM-F916U1), CPU: Snapdragon 865 SM8250, GPU: Adreno 650, OS: 11
VLNQA00377 - Google Pixel 5 (Pixel 5), CPU: Snapdragon 765/765G, GPU: Adreno 620, OS: 12
VLNQA00377 - Google Pixel 5 (Pixel 5), CPU: Snapdragon 765/765G, GPU: Adreno 620, OS: 12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note:
The issue is only reproducible on 2021 beta versions of Android 12. Updating Android should solve it hence resolving this as a Third Party Issue.
Resolution Note (2023.2.X):
The issue is only reproducible on 2021 beta versions of Android 12. Updating Android should solve it hence resolving this as a Third Party Issue.