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Excessive bloom intensity when using narrow aspect ratios
Reproduction steps:1. Open the attached “IN-128502” project2. Open the “Scenes/TestScene” Scene3. Change the aspect ratio of the Gam... Read more
ServicesGateway URL is misspelled as "serivices.unity.com" in UnityConne...
How to reproduce:1. Open a new project2. Fail to connect Actual result: Failure to connect to Unity servicesExpected result: Success... Read more
Vector Graphics fails to update when a project containing an older versi...
How to reproduce:1. Open the attached project "IN-130679"2. Observe the Console and the Package Manager windows Actual result: "com.... Read more
Project-wide Actions are removed when a GameObject with a UI Document co...
How to reproduce:1. Open the attached “IN-133084“ project2. Open the “SCENE” scene3. Open the Input Debug window (Window > Analys... Read more
Sprite Editor "ArgumentException" error when Scene view preview option i...
How to reproduce:1. Open the attached “IN-133540” project2. Open the Sprite Editor window (Window > 2D > Sprite Editor)3. Sele... Read more
Sprite does not revert to original texture when entering Play mode with ...
How to reproduce:1. Open the attached “IN-133543” project2. In the Hierarchy window, select the “Circle“ GameObject3. Open the Sprit... Read more
Shader Graph Swizzle node data updates incorrectly after undo action
Steps to reproduce: Open a new shader graph Setup a simple graph (world position -> swizzle node -> output node 'color') Set s... Read more
Crash on internalABP::BoxManager::prepareData when entering Play mode on...
How to reproduce:1. Open the attached “IN-132614” project2. Open the “Lab_Double_Fume_Hood“ scene3. Enter Play mode4. Observe the cr... Read more
Text cursor remains visible when hovering over Command Line Arguments sc...
Steps to reproduce: Open Unity Hub Navigate to the Projects tab Next to any project click on the three dots and select "Add command ... Read more
UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice T...
Steps to reproduce:1. Create new Unity project2. Open UI Builder window (Window > UI Toolkit > UI Builder)3. Add any Visual El... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS