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NavMesh Agent does not choose the lower-cost path when it is to the side...
Reproduction steps:1. Open the “NavigationBug.zip” project2. Open the “NavigationBug” Scene3. Enter Play mode4. Observe the Game or ... Read more
The mouse position is not updated when the "Mouse.WarpCursorPosition" fu...
How to reproduce:1. Open the "WarpMousePosition.zip" project2. Open the "SampleScene"3. Enter Play Mode4. Click the Left mouse butto... Read more
GameObject Alpha Clipping does not work when a ShaderGraph Material is a...
How to reproduce:1. Open the “Material.zip“ project2. Open the “SampleScene“3. Observe the Plane GameObject in the Game view4. Enter... Read more
Preserved fields are stripped when the assembly is not referenced
How to reproduce:1. Open the “IL2CPPReference.zip“ project2. Open the “SampleScene“3. Build and run the project using IL2CPP backend... Read more
VFXGraph SampleGraphicsBuffer error when compiling shader code on 6000.0...
Steps to reproduce:1. Open the attached project "SampleGraphicsBufferError.zip"2. Observe the console for the error: "Shader error i... Read more
NullReferenceException is thrown and value does not change when changing...
Reproduction steps:1. Open the attached “ShaderVariantLimit.zip” project2. Enter the Play mode3. Exit the Play mode4. Edit the value... Read more
[iOS][M1] Freeze and errors are thrown when using WebCamTexture while ru...
How to reproduce:1. Open the attached Project "webcamTest.zip"2. Build the scene "SampleScene" for iOS3. In the Xcode Project select... Read more
Webcam permissions are asked instead of microphone permissions when usin...
Reproduction steps:1. Open the attached “WebGLMic.zip” project2. Build and Run the project for WebGL (File > Build and Run)3. Obs... Read more
[URP][iOS] Screen flickers after the Splash screen on iOS devices
How to reproduce:1. Open the “IN_77348” project2. Build project on the device3. Observe the Player Expected result: Screen not flick... Read more
[ShaderGraph] Material Preview remains cyan until Color Picker is closed
Steps to reproduce: Create a URP project. Assets > Create > Shader Graph > URP > Lit Shader Graph. Open Shader Graph edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12