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"Toolchain Win Linux x64" package is always automatically installed when...
Reproduction steps:1. Download and extract the attached “BugRepro” project2. In the project’s “Packages/manifest.json“ file, observe... Read more
Data bindings update each frame when using ListView
How to reproduce1. Open the attached “DataBindingExampleBasic.zip” project2. Open “SampleScene”3. Open the Profiler window under Win... Read more
"Runtime Error" is thrown when entering Play Mode
How to reproduce:1. Open the user's attached project2. Enter Play Mode Expected results: No errors are thrownActual results: "Runtim... Read more
AssetPostprocessor is not being called when Parallel Import is enabled
How to reproduce:1. Open the “TestPostProcessor.zip“ project2. Enable the “Parallel Import“ Checkbox in Project Settings > Editor... Read more
[Ubuntu 24] Resizing Editor windows is inconsistent and makes the tabs f...
How to reproduce:1. Create a new Project2. Try resizing Editor tabs (Inspector, Hierarchy, Project)3. Observe the behaviour of the r... Read more
Implicit truncation shader warnings are thrown when building Universal 2...
Steps to reproduce: Create a new Universal 2D Template project Build the project Expected results: No warnings or errors are thrownA... Read more
Script Execution Order setting is not respected when reloading a Scene
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/MainScene” Scene3. Enter Play Mode4. In the Hie... Read more
[Android] Building for Android Beta 15 fails when using Android SDK 35 i...
Steps to reproduce:1. Create a new project2. Go to File > Build Profiles and select Android Platform3. Go to Edit > Project Se... Read more
[Ubuntu 24] Unity Editor Icon is shown as Setting Icon in the Sidebar
How to reproduce:1. Create a new Project2. Observe the Sidebar and find Unity Editor Expected result: Unity logo is shown on the ico... Read more
Shader error in 'Shader Graphs/Shadows': redefinition of '_ShadowMapText...
How to reproduce:1. Open the “BIRPShadowsBuildError“ project2. Open the “Sample Scene”3. Build And Run the project4. Observe the Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12