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Sticky Note body text disappears when pressing the Enter key
How to reproduce:1. Create a new URP project2. Create any Shader Graph and open it3. Create a Sticky Note and enter any text in it4.... Read more
Shader Errors are thrown after switching platform to macOS when using Un...
How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on m... Read more
Switching to Linux/Mac platform when using Universal 3D Template spams w...
How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on t... Read more
Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS Sha...
How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on L... Read more
A bunch of Shader Warnings are thrown after switching platform to Androi...
How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on A... Read more
Shader Errors are thrown after switching platform to iOS when using Univ...
How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on i... Read more
Graph Inspectors dropdowns are opened at the bottom of the screen when "...
How to reproduce:1. Open the attached "ShaderGraphET" project2. Open the "New Shader Graph" Shader Graph3. In the Graph Inspector Gr... Read more
AI Navigation errors are being thrown after creating a new FPS Microgame...
How to reproduce:1. Create a new FPS Microgame Template Project2. Observe the console Expected results: No Errors or Warnings are be... Read more
Missing tooltips in Render Pipeline Converter
Steps to reproduce: Open a URP Unity Project Open the Render Pipeline Converter (Window > Rendering > Render Pipeline Converte... Read more
TextField lines overlap when editing a pasted text
How to reproduce:1. Open the attached project "TextFieldLineOverlapping.zip"2. Enter Play Mode3. Copy and paste multiline text into ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row