Search Issue Tracker
Dropdown menus in Graph Settings open up in random locations
Steps to reproduce: Create an HDRP or URP Project (There are more Graph Settings in RP-specific Shadergraphs) Create a RP-specific S... Read more
Aseprite Import Settings do not appear in the Inspector when Aseprite fi...
Reproduction steps:1. Open the attached “AsepriteBug.zip“ project2. Select “F_Average.aseprite” in the Project window Expected resul... Read more
Sticky Note body text disappears when pressing the Enter key
How to reproduce:1. Create a new URP project2. Create any Shader Graph and open it3. Create a Sticky Note and enter any text in it4.... Read more
Shader Errors are thrown after switching platform to macOS when using Un...
How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on m... Read more
Switching to Linux/Mac platform when using Universal 3D Template spams w...
How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on t... Read more
Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS Sha...
How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on L... Read more
A bunch of Shader Warnings are thrown after switching platform to Androi...
How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on A... Read more
Shader Errors are thrown after switching platform to iOS when using Univ...
How to reproduce:1. Create a new Universal 3D Template Project2. Open Build Profiles Window (File -> Build Profiles)3. Click on i... Read more
Graph Inspectors dropdowns are opened at the bottom of the screen when "...
How to reproduce:1. Open the attached "ShaderGraphET" project2. Open the "New Shader Graph" Shader Graph3. In the Graph Inspector Gr... Read more
AI Navigation errors are being thrown after creating a new FPS Microgame...
How to reproduce:1. Create a new FPS Microgame Template Project2. Observe the console Expected results: No Errors or Warnings are be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project