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Player Tags list shows extra blank space behind the scrollbar in the "Pl...
Steps to reproduce: Create a project Go to Window -> Multiplayer -> Multiplayer Center Select any “Genre of your Game” and “Nu... Read more
Edit Angular Limits gizmo handles are small and easy to miss-click in th...
Steps to reproduce: Create a new project using Universal 2D project In the Hierarchy, right-click and select 2D Object > Sprites ... Read more
Duplicate Player Tag save fails silently with no error or validation mes...
Steps to reproduce: Create a project Go to Window -> Multiplayer -> Multiplayer Center Select any “Genre of your Game” and “Nu... Read more
Letters on the left side move further as Letter Spacing is increased whe...
How to reproduce:1. Open the attached “IN-134164” project2. Open the “SampleScene”3. Open the “Test” UXML file in UI Builder4. Selec... Read more
"MissingReferenceException" and "GUI Error" errors thrown when deleting ...
Steps to reproduce: Create a new project using Universal 2D project In the Hierarchy, right-click and select 2D Object > Sprites ... Read more
"EntityPrefabReference" field appears unassigned in Inspector when assig...
How to reproduce:1. Open the attached “IN-133920” project2. Open the Scene “SampleScene”3. Enter Play mode4. Observe the Console win... Read more
"Load Profiler Capture" pop-up window appears again when selecting the s...
Reproduction steps:1. Create a new project2. Window > Analysis > Profiler3. Enter Play mode and make sure Profiler is capturin... Read more
Pressing “+” to add new Property throws “NullReferenceException” error a...
Steps to reproduce:1. Create new Unity project2. In Project window create Blank Shader Graph3. Open Shader Graph4. In Blackboard cre... Read more
SwitchActiveTexturesToBackbuffer causes an unnecessary RG_FinalBlit pass...
How to reproduce:1. Open the attached “IN-132313_Issue_SwitchActiveTexturesToBackbuffer“ project2. Open the “SampleScene” Scene3. Na... Read more
HelpBox layout in “D3D12 Device Filters” Inspector is compressed, causin...
Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"D3D12 Device Filter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS