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[HDRP] Area Lights are incorrectly culled in Reflections when zoomed in/...
How to reproduce:1. Open the attached "AreaLightCulled.zip" project2. Open the "HDRPShowcasePictures" Scene3. Move around the Scene ... Read more
[HDRP] [PS4] Dynamic Resolution not working correctly on PS4 builds.
Steps to reproduce: 1) Open any HDRP project. HDRP template would do fine2) In HDRP asset enable Dynamic Resolution, set it to hardw... Read more
[HDRP] Incorrectly placed Rough Distortion in Frame Settings
Versions checked: 2021.2.0a9 + 12.0.0 (from Packman) Steps to reproduce:1) Just start any HDRP project and go to Project Settings/HD... Read more
[HDRP] Terrain trees are stuck on Light LayerDefault even when Rendering...
How to reproduce:1. Open the user's attached "TerrainTreeLayers.zip" project2. Open the "Outdoors" Scene3. Select the "Light (Trees)... Read more
[HDRP][PS5 / Metal] The result of the test 001-HDTemplate.expected is di...
Open HDRPRuntime_Test project in graphics Trigger test 001-HDTemplate.expected on PS5 or Metal in standalone, see the result. The fi... Read more
Disabling the Quality checkbox for the DOF effect in HDRP doesn't disabl...
Reproduction steps:1. Open attached project "HDRP_DOF_Minimal.zip" and scene "SampleScene"2. In Hierarchy window, select "Global Vol... Read more
[HDRP] Many warnings appear in Console upon opening up a fresh HDRP temp...
Upon creating a new project with the HDRP template in the 2021.2.0a11.1652 build. Many warnings appear in the console log. Repro Ste... Read more
[HDRP] Glitches appear on GameObject when another GameObject with Opaque...
How to reproduce it:1. Open the attached project "1323760.zip"2. Load the "SampleScene" Scene3. Move the camera around and observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS