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Crash on Object::SetCachedScriptingObject when entering the Play Mode im...
Reproduction steps:1. Open the “Test” project2. Open the “Assets/InstantiateAsyncCopy/.unity” Scene3. Enter the Play Mode4. Wait for... Read more
USS alias variables are not shown in the variable list when nesting vari...
Steps to reproduce:1. Open the attached “unitydebug.zip” project2. Open the “ScenePage.uxml” file in UI Builder from Assets → UI → T... Read more
Editor is unable to locate the Resident Drawer and SRP Batcher when usin...
How to reproduce:1. Create an empty URP Project2. Open the Global Search window3. Enter “Resident Drawer” into the search field4. Ob... Read more
[VR] [visionOS] Large AEC industry models crash when loading in AppleVis...
Hello,https://discussions.unity.com/t/large-aec-industry-models-crash-when-loading/1513140 this is the post where I submitted the pr... Read more
Buttons are triggered multiple times when rebinding controls using a Gam...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/MenuScene” Scene3. Enter the Play Mode4. Select any Ke... Read more
Crash on mono_class_is_subclass_of_internal when entering Play Mode
How to reproduce:1. Open the “CrashRepro“ project2. Open the “Assets/Scenes/GameScene.unity“ Scene3. Enter Play Mode Reproducible wi... Read more
[Android] [Google Tensor] Flickering, Graphical Artifacts and a black sc...
How to reproduce:1. Open the attached “IN-87533.zip” Project2. Switch the Target Platform to Android and Build and Run the Project (... Read more
User not able to download an Asset Store package if the data is corrupte...
Steps to reproduce: This is tricky to repro, we have to find an asset with corrupted data with the publish dates. But it is somethin... Read more
A memory leak occurs when selecting the Console Window and the Inspector...
Reproduction steps:1. Open the “ASDQWE” project2. Open the “Battle Corridor.unity” Scene3. Enter the Play Mode4. In the Game View cl... Read more
About Unity Window has invalid link
Steps to reproduce: Open a Unity Project Open the About Unity Window via Help > About Unity Click on the 'Special thanks to our b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field