Search Issue Tracker
Rigidbody2D.Cast does not detect collisions when 'Is Trigger' property i...
Reproduction steps:1. Open the attached “Physics2DBug.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Select the “Bull... Read more
GameObjects with "hideFlags.DontSaveInEditor" paired with the "DontDestr...
How to reproduce:1. Open the “HideFlagsBug.zip“ project2. Open the “New Scene“3. Enter Play Mode4. Observe the Console5. Exit Play M... Read more
[Linux] Editor language is not changed when selecting a different language
Reproduction steps:1. Create a new project2. Click Edit > Preferences3. In the Preferences window, go to Languages4. Select the E... Read more
Canvas Renderer open the outdated documentation
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create any legacy UI Button3. Select the created UI GameObject un... Read more
"Please remove the CanvasRenderer component" warning is thrown when open...
How to reproduce:1. Create a new project2. Import the TextMesh Pro Essentials and Examples3. In the Project window, go to Assets -&g... Read more
[Android] Application either crashes, renders the screen black or doesn'...
How to reproduce:1. Open the “screen goes black“ project2. Open the “SampleScene“3. Run and Build for Android4. In the application p... Read more
RuntimeBlackboardAsset doesn't work with Editor Bootstrapper
Steps to reproduce: Create a new project (in my case, I used Unity 6000.0.24f1). Install the Behavior Demo package. Add the SceneBoo... Read more
"Shader warning in 'Universal Render Pipeline/Particles/Simple Lit': imp...
Steps to reproduce:1. Create a new project with FPS Microgame template2. Build And Run3. Observe the Console Actual results: "Shader... Read more
"Shader warning in 'Hidden/Universal Render Pipeline/StencilDeferred': i...
Steps to reproduce:1. Create a new project with Runner Game template2. Build And Run3. Observe the Console Actual results: "Shader w... Read more
Light leaks through walls when Ray Traced Global Illumination is enabled
Reproduction steps:1. Create a new 3D (HDRP) project2. Import the attached “Repro.unitypackage” custom package3. Open the “Assets/1-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS