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Polyspatial load custom shader Error from Remote Addressable bundle
Reproduction steps:1. Open the attached “LoadProject“ from the “CustomShaderBug.zip“ archive2. Open the “Assets/Scenes/loader.unity“... Read more
Unexpected behaviour when selecting items in UI Toolkits TreeView sample
Steps to reproduce: Open a Unity Project Open the UI Toolkit samples via Window > UI Toolkit > Samples Select the 'ListView' s... Read more
C# Script Help button leads to missing documentation
Steps to reproduce: Create a new project. Right-click Project view > Create > Scripting > choose any script option. Click o... Read more
Root GameObject behaves differently when blending animations with and wi...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Test1.unity” Scene3. Enter the Play Mode4. Pr... Read more
Crash on D3D12GetInterface when reopening a specific project (AMDUnityPl...
Reproduction steps:1. Open the attached project "CrashRepro"2. Close the project3. Open the project Expected result: Project opensAc... Read more
[Correctness] Game object is placed in the wrong scene after undo
Reproduction steps:1) Load multiple scenes in the hierarchy 2) Double click the header of one scene to focus on that scene 3) Select... Read more
Crash on D3D12RayTracingShaderRuntimeData::GatherRayTracingGlobalInputBu...
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
The 2D and 3D (Built-In Rendering Pipeline) templates are missing in Hub
Steps to reproduce: 1. Download and Install Unity 6.1 2. Open the Hub and try to create a New Project 3. Search for Built-In Renderi... Read more
[HDRP] Pathtracer still shows sun disk through transparent object even w...
Steps to reproduce: 1. Open attached project 2. Go to game view and notice the sun disk on the PBR sky and through the transparent o... Read more
No space between checkbox and text in UI Toolkit Project Settings
Steps to reproduce: Open any project with UI Toolkit available. Edit > Project Settings > UI Toolkit. Actual results: There is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS