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[HDRP] Sky reflection is being clamped when Receive SSR Transparent is e...
Repro: 1) Open the project https://drive.google.com/file/d/1ikeh56KKc-SvnTQ1TpsdOFzKMxBksTGi/view?usp=sharing 2) Select the window m... Read more
[HDRP] Rendering command Buffer exception thrown on opening a project in...
Rendering command Buffer exception is thrown on opening a project in HDRP Template Steps to Repro: 1. Create a new Project in HDRP... Read more
[HDRP][DXR] A GameObject is not rendered when its Layer is 4th or higher...
How to reproduce: 1. Open the attached "1345515_Repro" project 2. Open the Scene "SampleScene" 3. Inspect the cubes in the Scene/Gam... Read more
Platform doesn't implement RayTracingAccelerationStructure error is thro...
How to reproduce: 1. Create a new HDRP Template project 2. After the project is finished loading, open and observe the Console windo... Read more
[HDRP][Metal] Shader warnings of potentially uninitialized variable (chu...
How to reproduce: 1. Create new HDRP template project 2. Let the project load and wait for shaders to start compiling 3. Observe con... Read more
[Volumetric clouds] Very low camera far plane results in fog not being r...
Repro: 1. set camera far plane to 100m 2. set volumetric clouds to non-local mode 3. increase the fog density (reduce attenuation, ... Read more
[HDRP] A Native Collection has not been disposed, resulting in a memory ...
How to reproduce: 1. Create new HDRP template project 2. Select any of the sections in HDRP Tutorials window 3. Quickly skip through... Read more
[MacOS] HDRP template Game Mode is lagging while showing consistent 50FPS
How to reproduce: 1. Create new HDRP project 2. Enter Play mode 3. Move the mouse in Game view 4. Open game view stats, notice it is... Read more
[HDRP] Reflections can look white due to fog influence
Its basically the same bug like in this FB, the only difference is that its happening to Baked probes instead of Realtime on enabled... Read more
Error in "UnityEditor.Rendering.HighDefinition.HDLightExplorer" after cr...
Steps to repro: 1. Create the new HDRP project and scene; 2. Add empty gameobject; 3. In the Inspector click Add Component>Light; 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
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- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene