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Saving moves Toggle Button Group buttons to the wrong place in hierarchy
Steps to reproduce: Create a new URP project. Assets > Create > UI Toolkit > UI Document and open it in UI Builder. From th... Read more
[Android] Not all objects are rendered when a Static Batching is disable...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Android Player (File > Build And Run)3. Observe the ... Read more
[Graphics][iOS] Visual artifacts are visible when the camera's feed is r...
Reproduction steps:1. Open “ASDQWE” project2. Open the Build Profiles Window (File > Build Profiles)3. In the Build Profiles Wind... Read more
Error "cannot map expression to ps_4_0 instruction set" in Shader Graph ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Open the “/Assets/... Read more
Sprite Renderer image is changed when Mask Interaction is turned by C# s...
Reproduction steps:1. Open the attached “Bug.zip” project2. Open the “Test” Scene3. Enter the Play mode4. Press on the left 'Mask ON... Read more
Player remains in Windows Background processes when the application is c...
How to reproduce:1. Create a URP template project2. Build the project with the name “MyProject”3. Run the built project4. Right clic... Read more
[Android] The built-in URP shaders Lit, Complex Lit and the Simple Lit a...
How to reproduce:1. Open the “things not visible“ project2. Open the “SampleScene“3. Build and Run for Android4. Observe the Applica... Read more
"Radio Button" disappears when added under the "RadioButtonGroup" and th...
How to reproduce:1. Create a new Unity project and UI Document in it2. Open the UI Document3. Add "RadioButtonGroup" to the Canvas4.... Read more
ScrollView Scrollbar is jittering when Movement Type "Elastic" is select...
Reproduction steps:1. Open the attached “ScrollView.zip” project2. Open the “test” Scene3. Enter the Play mode4. Make sure a mouse w... Read more
[WebGL]"TypeError: Cannot read properties of undefined (reading 'length'...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the WebGL Player (File > Build And Run)3. Open Finder or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS