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Fixed

Fixed in 6000.0.23f1

Votes

0

Found in

6000.0.22f1

Issue ID

UUM-87788

Regression

Yes

[Android] Not all objects are rendered when a Static Batching is disabled and devices with a specific Snapdragon CPU are used

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Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and run the Android Player (File > Build And Run)
3. Observe the Player

Expected result: There are numerous cube objects visible
Actual result: There is only a single cube object visible or no cubes are visible

Reproducible with: 6000.0.0b12, 6000.0.22f1
Not reproducible with: 2021.3.46f1, 2022.3.53f1, 2023.1.0b10, 6000.1.0a5
Fixed in: 6000.0.23f1
Could not test with: 6000.0.0b11 (“The UniversalRenderPipelineGlobalSettings with 'UniversalRenderPipelineGlobalSettings(Assets/Settings/UniversalRenderPipelineGlobalSettings.asset)' is not at last version” build error)

Reproducible environment: MacOS 14.6.1 Intel, Windows 10 (user’s)
Not reproducible environment: No other environment tested

Reproducible on:
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660

Not reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00382, Apple iPhone 7 (iPhone9,3), Android 15.8.3, CPU: Apple A10 Fusion, GPU: Apple A10 Fusion
MacOS Buildtime

Workaround: Enable Static Batching

Notes:
- The single cube has shadows on it from other cube objects which are not rendered
- The device momentarily flashes all of the cubes and then displays the actual result

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