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Indices for embedded Spline data are incorrect when adding new Knots in ...
Reproduction steps:1. Open the attached “UnityBugSplineDataInsertKnot.zip” project2. Open the “OutdoorsScene”3. Select the Spline Ga... Read more
Warnings are spammed when hovering or clicking on the "Min/Max Slider" i...
How to reproduce:1. Open the attached "Warnings" project2. Open the "SampleScene" scene3. Enter the Play Mode4. Hover and change the... Read more
[Android][OpenGLES3] The whole scene in the Player is under a dark shado...
Reproduction steps:1. Open the attached “IN-85594” project2. Build and Run the Android Player (File → Build and Run)3. Observe the p... Read more
Editor's GPU usage is higher when testing new HDRP project with a newer ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/OutdoorsScene.unity” Scene3. Enter the Play Mode4. O... Read more
Leak Detected message appears in Play Mode with High-Definition 3D Templ...
Steps to reproduce: 1. Create a project using High Definition 3D Template 2. Enter Play Mode 3. Observe the Console Window \\Actual ... Read more
VRAM usage is constantly increasing when generating procedural textures ...
How to reproduce:1. Open the “Archive.zip“ project through the CLI with the “-force-vulkan“ argument2. Open the Task Manager3. Selec... Read more
Crash with multiple stack traces when importing corrupted asset
Reproduction steps:1. Open the attached “IN-89021.zip” project2. Observe the crash or continue3. Reimport “Pixel.asset”, located und... Read more
Memory Profiler hangs on "Importing Assets" when taking memory snapshot ...
Reproduction steps: 1. Open the attached project “IN-88602”2. Navigate to File → Build Settings…3. Select WebGL Platform4. Enable “D... Read more
Input Action binding are discarded for the first time they are set when ...
Steps to reproduce:1. Open the attached “IN-89058.zip” project2. In the Assets folder, open “InputSystem_Actions.inputactions”3. Mak... Read more
Netcode for GameObjects 2.0 - Client network objects not syncing after s...
When loading a scene using NetworkManager.SceneManager, in scene NetworkObjects in the newly loaded scene are not synced for clients... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS