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Not Reproducible
Votes
0
Found in
2021.3.46f1
Issue ID
UUM-88919
Regression
Yes
[Android][OpenGLES3] The whole scene in the Player is under a dark shadow when the Directional Light uses "Soft Shadows" or "Hard Shadows" Shadow Type
Reproduction steps:
1. Open the attached “IN-85594” project
2. Build and Run the Android Player (File → Build and Run)
3. Observe the player
Expected result: Only a small shadow behind the red cube is seen
Actual result: The whole scene is under a shadow (looks very dark) except for the white square in the center
Reproducible with: 2021.3.44f1, 2021.3.46f1, 2022.3.43f1, 2022.3.51f1
Not reproducible with: 2021.3.43f1, 2022.3.42f1, 2022.3.53f1, 6000.0.29f1, 6000.1.0a6
Fixed in: 2022.3.52f1
Reproducible environments: Windows 11 (24H2), macOS 14.6.1 (Intel)
Not reproducible environments: No other environments tested
Reproducible with these devices:
Teracube 2E, CPU: MediaTek Helio G25 MT6762V, GPU: PowerVR GE8320 (Reporter’s info)
VLNQA00391 - Xiaomi Redmi 9A (M2006C3LG), CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
Not reproducible with these devices:
VLNQA00591 - Samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00403 - Galaxy Z Flip3 5G (SM-F711B), CPU: Snapdragon 888, GPU: Adreno 660, OS: 11
VLNQA00516 - Samsung Galaxy Fold (SM-F900F), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 10
VLNQA00416 - iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, GPU: Apple designed, OS: 16.1.1
Notes:
- Not reproducible in the Editor and Standalone build
- Not reproducible with the Vulkan API
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Resolution Note:
Seems like it has been fixed in the latest versions of 2022.3 and 6000.0
Fixed in version: 2022.3.52f1