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RenderObjects does not have any Depth texture bound when Event is set to...
How to reproduce:1. Open the attached “ROTest.zip” project2. Open the “SampleScene”3. In the project window, select the URP-HighFide... Read more
Prefab override popup is cropped/positioned incorrectly when more than o...
Reproduction steps:1. Make sure at least two monitors are available for testing2. Make sure one of the monitors has Scale above 150%... Read more
Input from the Gamepad is not received in Player when using the WebGL Pl...
How to reproduce:1. Open the "InputWebGL" project2. Select File → Build And Run3. In Player, move the left stick of the Gamepad4. Ob... Read more
Opening a dropdown on a small screen results in its instant closing when...
How to reproduce:1. Create a new Unity project2. Set up the UI Toolkit so you have a dropdown with several options in the Play Mode3... Read more
Only "ArgumentNullException: Value cannot be null" is displayed instead ...
How to reproduce:1. Open the “ArchTest” project2. Open the “SampleScene”3. Observe the Console Expected result: The list of errors i... Read more
MultiColumnListView and MultiColumnTreeView do not change selection on f...
Reproduction steps:1. Open the attached “Possible UI Bug.zip” project2. Open the “SampleScene” (Assets > Scenes)3. In the Hierarc... Read more
SerializedProperty.DataEquals is returning false when SerializedProperty...
Reproduction steps:1. Open the attached project "ReproProj"2. In Project, double-click “/Assets/Content/Characters/Tracer/_Tracer_Sh... Read more
An error is thrown in the Console when Play Mode is entered in Maximized...
How to reproduce:1. Create and open a new project2. Import any FBX file with animations3. Select the FBX file and change to “Animati... Read more
"Failed to load build profile" warning is thrown when restarting the Edi...
Steps to reproduce:1. Create a new Universal 3D project2. Open the Build Profiles window (File > Build Profiles)3. Click the "Add... Read more
Can't move MinMaxSlider position when Min and Max are close together
Steps to reproduce: Open a Unity Project Open UI Toolkit Samples via Window > UI Toolkit > Samples (you can also create your o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS