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Inspector's custom tooltip is displayed incorrectly when the name is tru...
How to reproduce:1. Open the “Tooltip“ project2. Open the “SampleScene”3. Click on “NewScriptableObjectScript” asset in the Assets f... Read more
Creating an Action node which name ends with Action creates ActionAction...
Steps to reproduce: 1. Open the create new action node wizard. 2. Name the new node something which ends with Action, for example My... Read more
Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play ...
How to reproduce:1. Open the “CrashRepro“ project2. Open the “Assets/Scenes/Master.unity“ Scene3. Enter Play Mode4. Select “Host Gam... Read more
tvOS builds fail when building with the Burst package on MacOS Silicon
Steps to reproduce: 1. Create a new project 2. Make sure the Burst package is installed3. Open the Build Settings window4. Switch pl... Read more
Compiled Shader code has self-assignments and redundant code in the Shad...
How to reproduce:1. Open the attached “IN-89929.zip” project2. Select the “NewUnlitShader” Shader Asset in the Project window3. In t... Read more
The script is not renamed in the Project window when renaming and a comp...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/BreakMe.cs“3. Remove “;“ in line 64. Save5. Rename “... Read more
Average FPS in Play Mode degradation on a newly created BiRP project whe...
Reproduction steps:1. Create a new "3D (Built-In Render Pipeline)" project on 2020.3.48f1 with Unity Hub2. Open the created project3... Read more
Can't open a subgraph from a node
Steps to reproduce: 1. Create a subgraph node and add a subgraph to it. Actual results: There is no way to open the linked subgraph ... Read more
No Font Asset is assigned to filenames when Editor version is saved in a...
Steps to reproduce:1. Save the Editor version in a folder with non-Latin characters like {{Unıty Editör}}2. In Unity Hub, locate t... Read more
DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Reproduction steps:1. Open the attached “PropertyDrawer Bug.zip” project2. Open the “SampleScene”3. Select “Main Camera” GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS