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[Android][Vulkan] The Color Channel of videos changes from RGB to BGR wh...
Reproduction steps:1. Open the attached "IN-86407" project2. Build and Run for Android3. In the Player, click on the "Play" button4.... Read more
Post Processing SMAA breaks when HDR mode R11G11B10 is selected and Colo...
Reproduction steps:1. Open the attached “Post Processing SMAA.zip” project2. Navigate to the “Camera Settings” in the Project Settin... Read more
The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" ...
How to reproduce:1. Open the “ReproProject“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Console Expected re... Read more
Slider rounding does not allow setting certain valid numbers as Values w...
Steps to reproduce: Open a Unity Project Create a new UI Document asset via Create > UI Toolkit > UI Document Open the new UI ... Read more
UI Builder Canvas has too big resizing zone on the outside of the canvas
How to reproduce:1. Create a new Unity Project2. Create a UI Document and open it3. Hover on the side of the Canvas and observe the ... Read more
GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() ret...
Reproduction steps:1. Open the attached “AnimatorGetCurrentClipIssue-6000.0.zip” project2. Open the “Assets/Scenes/SampleScene.unity... Read more
GPU utilization increases by 20% on Meta Quest headsets when Render Grap...
Steps to reproduce:1. Open the attached user's project "TestQuestRenderGraph.zip"2. Navigate to Project Settings -> Graphics ->... Read more
Value on Slider (Int) control in UI Builder displays as default when sav...
Steps to reproduce: Open a Unity Project Create a new UI Document asset via Create > UI Toolkit > UI Document Open the new UI ... Read more
Color mismatch in UI Builders Library panel when the Editors theme is se...
How to reproduce: Open any project with Light Mode set as theme for the Editor Create a UI Document Asset in the Project Browser and... Read more
[Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value i...
How to reproduce:1. Open the “ReproProject“ project2. Open the “SampleScene“3. Build and Run for Android4. Search for the “AndroidJN... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS